黑山起源是一个游戏画面非常高的游戏,所以导致很多玩家的电脑跑不起来,因为画质的原因而玩不起游戏,现在你们有福啦!小编帮你把普通机器也能玩黑山起源
将下面的指令储存為threadingc.cfg(本来应该存為autoexec的,但已经被游戏用了。而刚好游戏exec了threadingc.cfg但是没有用,所以就存这个名了),然后复製到C:\Program Files\Steam\steamapps\sourcemods\BMS\cfg
用了之后画面会非常、非常的差,但是FPS会高了狠多
mod_forcedata "1"
cl_weather "0"
mp_decals "0"
r_3dsky "0"
fog_enableskybox "0"
mp_decals "0"
cl_decals "0"
cl_playerspraydisable "1"
cl_minmodels "1"
r_decals "0"
r_spray_lifetime "0"
mat_shadowstate "0"
r_shadowmaxrendered "0"
r_shadowrendertotexture "0"
r_shadows "0"
blink_duration "0"
r_eyes "0"
r_flex "0"
r_lod "5"
r_rootlod "2"
r_teeth "0"
flex_rules "0"
flex_smooth "0"
cl_ragdoll_fade_time "0"
cl_ragdoll_forcefade "1"
cl_ragdoll_physics_enable "0"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
ragdoll_sleepaftertime "0"
cl_phys_props_enable "0"
cl_phys_props_max "0"
props_break_max_pieces "0"
r_propsmaxdist "1"
violence_ablood "0"
violence_agibs "0"
violence_hblood "0"
violence_hgibs "0"
adsp_debug "0"
cl_clearhinthistory "1"
cl_debugrumble "0"
cl_rumblescale "0"
mat_debugdepthval "0"
mat_debugdepthvalmax "0"
mat_debug_postprocessing_effects "0"
cl_burninggibs "0"
cl_detaildist "0"
cl_detailfade "0"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_muzzleflash_dlight_1st "0"
cl_ragdoll_collide "0"
cl_show_splashes "0"
func_break_max_pieces "0"
glow_outline_effect_enable "0"
lod_transitiondist "0"
mat_aaquality "0"
mat_alphacoverage "0"
mat_antialias "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomscale "0"
mat_bloom_scalefactor_scalar "0"
mat_bumpmap "0"
mat_colcorrection_disableentities "1"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_excludetextures "1"
mat_fastnobump "0"
mat_fastspecular "1"
mat_filterlightmaps "1"
mat_filtertextures "1"
mat_forceaniso "0"
mat_hdr_level "0"
mat_max_worldmesh_vertices "0"
mat_mipmaptextures "1"
mat_motion_blur_enabled "0"
mat_non_hdr_bloom_scalefactor "0"
mat_parallaxmap "0"
mat_picmip "2"
mat_postprocess_x "0"
mat_postprocess_y "0"
mat_reducefillrate "1"
mat_reduceparticles "1"
mat_softwarelighting "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_software_aa_tap_offset "0"
mat_specular "0"
mat_trilinear "0"
mat_wateroverlaysize "0"
mp_usehwmmodels "0"
mp_usehwmvcds "0"
muzzleflash_light "0"
rope_averagelight "0"
rope_collide "0"
rope_rendersolid "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_solid_maxalpha "0"
rope_solid_maxwidth "0"
rope_solid_minalpha "0"
rope_solid_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0"
r_ambientboost "0"
r_ambientfactor "0"
r_ambientmin "0"
r_avglight "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintg "0"
r_bloomtintr "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decalstaticprops "0"
r_decal_cullsize "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_drawspecificstaticprop "0"
r_dynamic "0"
r_eyemove "0"
r_flashlightdepthtexture "0"
r_flashlightrendermodels "0"
r_flashlightrenderworld "0"
r_forcewaterleaf "1"
r_lightaverage "0"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_physpropstaticlighting "0"
r_pixelfog "0"
r_radiosity "0"
r_renderoverlayfragment "0"
r_ropetranslucent "0"
r_staticprop_lod "4"
r_updaterefracttexture "0"
r_visualizeproplightcaching "1"
r_waterdrawreflection "0"
r_waterdrawrefraction "1"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_worldlights "0"
tf_particles_disable_weather "1"
cl_predict "1"
cl_predictweapons "1"
cl_showpluginmessages "0"
cl_forcepreload "1"
cl_soundemitter_flush "1"
mat_bufferprimitives "1"
mat_clipz "0"
mat_disablehwmorph "0"
mat_disable_ps_patch "1"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_levelflush "0"
mat_maxframelatency "0"
mat_postprocessing_combine "1"
mat_vsync "0"
r_fastzreject "1"
r_hunkalloclightmaps "0"
r_lightcache_zbuffercache "0"
r_occlusion "1"
r_unloadlightmaps "0"
soundscape_flush "1"
dsp_enhance_stereo "0"
dsp_slow_cpu "1"
snd_async_fullyasync "1"
snd_pitchquality "0"
snd_spatialize_roundrobin "1"
cl_threaded_bone_setup "0"
cl_threaded_client_leaf_system "0"
mat_queue_mode "-1"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_queued_decals "0"
r_queued_post_processing "0"
r_queued_ropes "1"
r_shadows "1"
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